CommonEvent 139
Name = "スキル：管狐"

  999([139])
  ControlVariables([11, 11, 0, 2, 1, 10])
  ConditionalBranch([1, 11, 0, 1, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>I'll heal you!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Heal3\", @pitch=100, @volume=80)"])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP was fully restored!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 2, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Faster, faster♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 29])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's movements have sped up!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 3, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Regenerate~♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 34])
    ChangeState([0, 0, 0, 37])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's metabolisms have been invigorated!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 4, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>You can do it♪\nYou can do it~♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 41])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's metabolisms have been invigorated!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 5, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Illusion dance~♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 46])
    ChangeState([0, 0, 0, 50])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's evasion has increased!\nThe party's magic evasion has increased!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 6, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Go for the eyes!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 53])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's critical hit rate has increased!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 7, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Element up!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 68])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's elemental attacks have been strengthened!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 8, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Get immunized♪"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 137])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party has become immune to abnormal status effects!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 9, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Rapid-fire skills!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 165])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's SP consumption was halved!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 11, 0, 10, 0])
    ShowTextAttributes(["mononohuyonbi_fc1", 3, 0, 2])
    ShowText(["\\n<Kudagitsune>Rapid-fire magic!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Up1\", @pitch=100, @volume=80)"])
    ChangeState([0, 0, 0, 162])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's MP consumption was halved!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
